Mark Zuckerberg’s ambitious vision of a digital universe is facing a major setback. What began in 2021 as a bold transformation of Facebook into Meta—with a focus on building the metaverse—is now undergoing a strategic rollback. After investing billions of dollars over several years, Meta is scaling down its flagship metaverse platform, signaling a shift in priorities toward artificial intelligence and other emerging technologies.
Meta has confirmed that it will discontinue VR support for Horizon Worlds, its social virtual reality platform, by June 2026. The platform, originally designed for Meta’s Quest VR ecosystem, will no longer function on VR devices after June 15, 2026.
The Horizon Worlds app will be removed from the Quest Store by the end of March 2026
Subscription benefits for Horizon Plus members—including meta credits, avatars, digital clothing, and in-world purchases—will be discontinued
After June 2026, the platform will remain accessible only as a mobile application
The metaverse refers to a fully immersive 3D virtual environment where users can interact, socialise, work, and play using digital avatars. Access typically requires VR devices like the Meta Quest.
Launched in 2021, Horizon Worlds was Meta’s attempt to create a mass-market metaverse experience. Initially limited to VR users, the platform expanded to mobile devices in September 2023 in an effort to increase adoption.
Despite heavy investment and promotion, Horizon Worlds struggled to gain traction. Reports suggest the platform never crossed more than a few hundred thousand monthly active users—far below expectations for a global social platform.
The platform faced criticism for:
Lack of engaging content
Technical glitches and performance issues
Limited appeal compared to existing gaming and social ecosystems
Meta’s Reality Labs division, which oversees VR and metaverse initiatives, has reportedly accumulated losses of nearly $80 billion since 2020. These losses highlight the high cost of building next-generation digital ecosystems.
In January 2026, Meta laid off over 1,000 employees from Reality Labs as part of a broader restructuring effort. Reports also suggest the company may cut more than 15,000 jobs amid rising AI infrastructure costs.
Former Reality Labs employee Vasuman Moza shared sharp criticism of internal decision-making. He stated,
“The Metaverse had real legs but was obliterated by middle management completely out of touch with how young people actually use technology.”
Moza highlighted inefficiencies in execution, stating:
“I built a V1 tool that game developers genuinely needed, and the moment it was done, it got shipped to a team in London (to die)”
He further added,
“I was reassigned to a ‘higher-priority project’ that zero developers asked for.”
According to Moza, similar issues across teams led to widespread inefficiencies. He concluded,
“Multiply that by every team, and you'll understand why this never took off yet cost 80 billion.”
While VR struggled, Meta has seen relatively stronger traction with its smart glasses, including the Meta Ray-Ban Smart Glasses. The company has reportedly sold over 7 million units so far.
Meta has also acquired Moltbook, an AI-focused social media platform, aiming to integrate its team into MSL and accelerate development in agentic AI systems.
Meta’s decision to wind down Horizon Worlds’ VR operations marks a significant turning point in its metaverse journey. Despite massive investments and ambitious goals, the platform struggled with adoption, execution challenges, and shifting consumer preferences. As the company pivots toward AI and wearable technologies, the episode serves as a reminder that even the boldest tech visions must align closely with user needs and market realities.